Exhibiting sound in an art context is always challenging. It is experiential by nature and requires time. It also invades space with little respect for measured boundaries. If made interactive, or moderately controllable, how can the experience be more than what is already common with pressing on screen buttons and clicking links? This is what I’m looking address with the use of physical media and the very tactile devices that perform them. Most recently, this was part of an installation in an abandoned seed drying facility on a heritage farm in central Iowa.
-n 1. a noisy confused place or situation.
1. A form of architecture wherein an actual size, 1:1 scale image is used in place of an actual building, structure or facade.
2. A life size image of a historical structure in place of the original structure optimized for capture and recreation on digital imaging devices.
Most commonly used to appease tourists looking to experience a historical structure through the screen of a digital imaging device and fail to actually see it in person in the process.
While in Europe I saw a number of buildings covered in 1:1 scale images of themselves while under construction. I can imagine the day when this is considered “historical preservation” and the actual structure contained will be whatever combination of modern features and conveniences is deemed necessary by the culture of the time.
All content ©2014 Alex Braidwood unless otherwise stated.
- mysterious hum
- sonic fiction