BEDLAM (ˈbɛdləm)
-n 1. a noisy confused place or situation.
Compositional destruction & different awareness of objects

Archery target noise testing.

Recently I’ve become very aware of how working on a new piece changes the way that I view the objects around me. I’ve been working for the last few weeks with scientist, archer and artist Kenji Yoshino on a new performance that utilizes archery in a sound art piece. We met at the Grin City Collective in Grinnell, Iowa while we were both artists in residence there. Kenji supplied the farm with, among other things, an array of bows and arrows for us to shoot in our free time. He also provided the instruction for those needing it. Being an Eagle Scout and growing up in a shooting family, I knew my way around the bow even if it had been over 15 years since I shot last.

As we were shooting with a bunch of the other artists on the farm, I recorded a good amount of audio from the arrows hitting the target and hay bail which later, I worked into the performance at Relish during my stay in Grinnell. But that got me thinking, what if we shot arrows into other things to hear what it sounds like? Kenji was interested in the idea. Near the end of my time in residence, we set up a bunch of random materials in a barn and shot arrows at them to record the sound and video. This became the archery chimes prototype video. Being curious about making this more of a spectacle lead to sketching out ideas for instrumentation and control. I wanted to be able to catch the sounds in real time, quickly affect them and then develop soundscapes from the force and impact of the arrows on the different materials as well as the reaction of the materials after they are struck.

The impact. The force. The chaotic motion that eventually settles back into place when the targets are hanging. Visually the reaction of the materials was stunning. The sounds tend to be harsh and jarring. The goal of the performance is to make them less so. We also want to demonstrate the accuracy of Kenji’s arrow and explore how that can become a structure for instrumentation. The live recording and modification becomes a way to hold it all together and create something new to experience in a different time scale than the audio exists in the archery unaffected.

Then comes the question of what to shoot. We’ve played with various materials and while many sound amazing, many are also very destructive to the arrows and so they won’t work. I’ve started scouring around for things that we can put on display and then destroy and have found some pretty interesting things. I won’t get into too many details before the final performance is set but one thing that has happened is that as I am at home, school, the store, driving down the street, everything around me now begs the question “what would that sounds like if it were shot with an arrow?” It makes me wonder how things will break when hit and how different strike locations on the object might have different results altogether. It really changes how I situate things in my mind as I start categorizing the things I see. The groups become characteristics like: will resonate, will make a single thud, will be one shot only because it will break, might get more interesting as gets more destroyed, we shouldn’t shoot that, etc. It’s a completely different set of criteria by which I am viewing these objects. One of force, destruction and creative sonic potential of that force.

Compositionally, it makes me think of Schoenberg’s twelve-tone technique for composing. Except in this case it becomes even more strict. After each note is used, that key of the piano is obliterated.







All content ©2014 Alex Braidwood unless otherwise stated.


posts
  • In Class Demo
  • Sound Art : October 08, 2016 at 08:54AM
  • Sound Art : September 20, 2016 at 06:34AM
  • Sound Art : September 17, 2016 at 01:49PM
  • Sound Art : September 17, 2016 at 11:20AM
  • Sound Art : September 17, 2016 at 10:13AM
  • Sound Art : September 05, 2016 at 04:08PM
  • Sound Art : September 05, 2016 at 07:24AM
  • Sound Art : August 22, 2016 at 08:23AM
  • Sound Art : August 20, 2016 at 03:28PM
  • Sound Art : August 20, 2016 at 12:05PM
  • Sound Art : August 20, 2016 at 06:56AM
  • Sound Art : August 20, 2016 at 06:10AM
  • Sound Art : August 20, 2016 at 05:25AM
  • Sound Art : August 18, 2016 at 10:20AM
  • Sound Art : August 18, 2016 at 05:38AM
  • Sound Art : August 17, 2016 at 12:40PM
  • Sound Art : August 16, 2016 at 01:15PM
  • Sound Art : August 15, 2016 at 01:34PM
  • Sound Art : August 15, 2016 at 10:56AM
  • Sound Art : July 12, 2016 at 02:22PM
  • Sound Art : July 12, 2016 at 02:01AM
  • Sound Art : July 08, 2016 at 02:16PM
  • Sound Art : July 08, 2016 at 08:49AM
  • Sound Art : July 08, 2016 at 07:48AM
  • Sound Art : July 07, 2016 at 07:23AM
  • Sound Art : July 03, 2016 at 02:55PM
  • Sound Art : July 03, 2016 at 12:11PM
  • Sound Art : June 30, 2016 at 10:46AM
  • Sound Art : June 25, 2016 at 10:50AM
  • Sound Art : June 24, 2016 at 10:55AM
  • Sound Art : June 23, 2016 at 09:19AM
  • Sound Art : June 23, 2016 at 07:41AM
  • Sound Art : June 21, 2016 at 12:07PM
  • Sound Art : June 18, 2016 at 07:51AM
  • Sound Art : June 17, 2016 at 12:15PM
  • Sound Art : June 17, 2016 at 08:54AM
  • Sound Art : June 16, 2016 at 08:42AM
  • Sound Art : June 15, 2016 at 07:35AM
  • Sound Art : June 15, 2016 at 06:29AM
  • Sound Art : June 14, 2016 at 06:54AM
  • Sound Art : June 13, 2016 at 10:48AM
  • Sound Art : June 11, 2016 at 02:14PM
  • Sound Art : June 11, 2016 at 05:30AM
  • Sound Art : June 10, 2016 at 02:19PM
  • Sound Art : June 10, 2016 at 10:52AM
  • Sound Art : June 10, 2016 at 06:18AM
  • Sound Art : June 09, 2016 at 02:23PM
  • Sound Art : June 09, 2016 at 05:05AM
  • Sound Art : June 08, 2016 at 09:37AM
  • Sound Art : June 08, 2016 at 07:08AM
  • Sound Art : June 06, 2016 at 03:57PM
  • Sound Art : June 06, 2016 at 09:26AM
  • Sound Art : June 03, 2016 at 02:59PM
  • Sound Art : June 02, 2016 at 08:13AM
  • Sound Art : June 01, 2016 at 04:41PM
  • Sound Art : June 01, 2016 at 04:12AM
  • Sound Art : May 31, 2016 at 04:50AM
  • Sound Art : May 30, 2016 at 03:47PM
  • Sound Art : May 28, 2016 at 01:27PM
  • Sound Art : May 23, 2016 at 03:55PM
  • Sound Art : May 18, 2016 at 04:56AM
  • Sound Art : May 17, 2016 at 09:56AM
  • Sound Art : May 16, 2016 at 02:57PM
  • Sound Art : May 15, 2016 at 05:57PM
  • Sound Art : May 15, 2016 at 05:56AM
  • Sound Art : May 13, 2016 at 10:09AM
  • Sound Art : May 12, 2016 at 11:59AM
  • Sound Art : May 05, 2016 at 05:21AM
  • Sound Art : May 04, 2016 at 04:59PM
  • Sound Art : May 03, 2016 at 07:36PM
  • Sound Art : May 03, 2016 at 02:27PM
  • Sound Art : May 03, 2016 at 09:48AM
  • Sound Art : May 02, 2016 at 01:48PM
  • Sound Art : May 02, 2016 at 04:19AM
  • Heritage Listening at BlackContemporary
  • Behind the scenes (well, above the scenes actually) of Heritage Listening @ #BlackContemporary.
  • Objectifying Sound
  • Working w/ Infrastructure 
  • Solar Power. Sound recording. 
  • Secret Spring Break, Formal Danger
  • Sound Art & Graphic Design Adventures in S. Korea
  • Buoy Listen – Chuncheon S. Korea
  • Cassette Player/Recorder Panasonic M8455
  • Stereo Wind Turbines – Spirit Lake, Iowa
  • Bee Hives @ The Prairie Flower
  • Cities & Memory – Oblique Strategies
  • Des Moines NoiseScape @ The Social Club
  • Modified NatureSound & Junction Dam Installation
  • It rains on all the microphones the same
  • Listening Walk – Mt Beauty, Victoria, Australia
  • The return hike
  • Australian Bird Calls @ 0432 347 156
  • Bogong – Final Early Morning Nature Sound Hike
  • Bogong – Installation Prep
  • The experience is the hike and the listening
  • Community Notice Board Intervention
  • Bookmaking Noise at the Country Horse Races
  • New Year’s Day – Australia’s Alpine Nat’l Park – Bogong Village
  • New Year’s Eve – Noise Celebration in Mt Beauty, Victoria, Australia
  • Water is Electricity is Noise
  • Temporary Community in the Alpine Shire
  • Post-interview – 3CR Community Radio, Melbourne
  • Customs and Boarder Patrol
  • Listening at the shore – Venice Beach
  • Comforting water noise in the O’Hare Urban Garden
  • From Memory: A Performative Exploration of Sonifying Solar Wind Data
  • Lake Superior – Grand Island Lakeshore – Stone Quary Cabin
  • Bureau of Infrastructure Tourism Listening Tour
  • Bureau of Infrastructure Tourism – Public Transport and Communication 001
  • Bureau of Infrastructure Tourism – Transport and Removal 001
  • Bureau of Infrastructure Tourism – Listening Site Scouting
  • Nature sounds – NoiseScape: Yellowstone – Artist Paint Pots
  • End Transmission @ Tiger Strikes Asteroid
  • Alert Fatigue – process
  • Temporary listening at the making of a Tibetan sand mandala
  • Compositional destruction & different awareness of objects
  • NoiseScape [prototype]
  • Discovering my own totem sounds – fire
  • Grin City Soundscape Performance 2
  • Performance Excerpt – Live @ Relish in Grinnell, IA
  • Sometimes it just feels good to make some fu©king noise
  • Sounding at Relish – Grinnell, IA
  • Listening on the Farm – thunder in the farmhouse
  • Listening to the Farm – Drips, Pens & Tills
  • Listening to the Wind on the Farm
  • Listening on the Farm – high winds & loose roof panels
  • Nature Sound Workshop 2013 – Seattle, WA
  • Diagnostic Listening
  • Audium: A theater of sound-sculpted space
  • Noise to keep us safe
  • Listening Instruments Invention Workshop
  • Listening Instruments Invention Workshop – photos
  • Listening Instruments Workshop Booklet
  • Listening at the Hardware Store
  • Anti-cancellation
  • 503 01 – mr & mrs formalplay collaboration
  • Listening Instruments workshop – warning
  • Warning – Safety Headphone Danger Zone
  • Sonic fictions from powered mobility
  • LEAPstrument Zero1
  • Hunting vs Foraging
  • Active Listening in the Urban Soundscape
  • Listening in the Megacity
  • Kansas City SoundWalk Research & Performance Documentation
  • Listening to the Unwanted, Broadcast from the Desirable
  • Infrastructural Radiations 02013-002-0073
  • The Listening City – Reports from the Noise Camera
  • Dead rat making – Listening at the fabric store
  • Rapport de la Volière Mécanique
  • Dem Noises – Infrastructural Intersections
  • Listening at the Intersection of Infrastructure
  • Écoutant Instruments pour l’écoute
  • Rapport de la route électrique – 02013-01.0001
  • Noise Box
  • Rapport de la Volière Mécanique: 02012-04.0002
  • Carte Voliére Mécanique
  • Rapport de la Volière Mécanique: 02012-04.0001
  • Carte Voliére Mécanique
  • Carte Voliére Mécanique
  • Rapport de la Volière Mécanique: 02012-04.0001
  • Mysterious Hums – Collective Listening
  • Carte Voliére Mécanique
  • Rapport de la Volière Mécanique: 02012-03.0002 – Visée #02
  • Carte Voliére Mécanique
  • Listening to Mysterious Hums
  • Carte Voliére Mécanique
  • Rapport de la Volière Mécanique: 02012-02.0022 – Visée #07
  • Carte Voliére Mécanique
  • Rapport de la Volière Mécanique: 02012-02.0022 – Visée #04
  • Carte Voliére Mécanique
  • Rapport de la Volière Mécanique: 02012-02.0022 Sighting #01
  • Panel – Visualizing the Invisible: The Art of Sound
  • Carte Voliére Mécanique
  • Hum Listener
  • Rapport de la Volière Mécanique: 02012-02.0015 Sighting #09
  • Carte Volière Mécanique
  • Listening to LA on KTLA (the weirdo on the corner)
  • Visualizing Audio – Commotion – Noise Collage Test 018
  • Visualizing Audio – Commotion – Noise Collage Test 011
  • Report from the Aviary: 02012-02.0015 – Sighting #03
  • Mysterious Hum: DETINU 6425
  • Mysterious Hum: Subterranean Descent
  • Persistent Hum: Grammy Patrol
  • Mysterious Hum: 6th Bridge – On & Over
  • Noisolation Headphones on So Cal Public Radio 89.3 KPCC
  • City Sonic – by KPCC
  • Noise Collection Organizational Measure
  • Wander-listen
  • Listening Up: Neighborhood Tumult Meter
  • Happy New Ear
  • New York: Critical Information
  • That time I wore those things and ʍɐs ʇɐɥʇ ɟɟnʇs
  • Asynchronous Collective Residue
  • Thinking about the Walkman® – Shared Listening Experiences
  • Thinking about Magnetic Tape – Musical Instruments
  • Simulacra-tecture
  • I’m not a Musician
  • Thinking about Mysterious Hums – The Importance of a Source
  • These aren’t your Grandparents’ Orange Groves
  • Noise? Some Ramblings about Discovery & Inspiration
  • Listening in Las Vegas



  • categories
  • blank
  • noise
  • listening
  • architecture
  • media
  • art
  • dem noises
  • performance
  • chronicle
  • totem
  • megacity
  • sonification
  • naturesound
  • intervention
  • Process



  • tags